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UPCOMINGBootcamp

Hands-on Bootcamp: Building OpenXR Applications with Unity & Unreal

An intensive 3-day technical bootcamp covering OpenXR integration, locomotion mechanics, and hand tracking interactions.

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// HOLOGRAPHIC_ARENA_ACTIVE
ARENA_SIMULATION // BOOTCAMP STAGE
UPCOMING
STREAM FREQ: 60 FPS WEBGL
STAGE COORDINATES: [0, 0.4, 0]
DRAG TO ORBIT // PULL TO TILT
Date Schedule
October 20, 2026 to October 22, 2026
Session Timing
09:00 AM – 04:00 PM Daily
Campus Venue
AR/VR CoE Lab, 2nd Floor, Room COE-204

About This Event

Designed for intermediate student coders who want to build cross-platform immersive applications. Each participant will build and deploy two complete VR mini-games onto standalone headsets during the workshop.

Event Highlights & Schedule Keynotes

OpenXR standard specification breakdown and architecture
Physics-based interaction toolkit setup and raycast interactor customization
Optimization techniques for 90 FPS standalone VR rendering
Hands-on certificate upon final capstone review

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